// CodeGear C++Builder
// Copyright (c) 1995, 2025 by Embarcadero Technologies, Inc.
// All rights reserved

// (DO NOT EDIT: machine generated header) 'ECNativeMAP.dpk' rev: 37.00 (Windows)

#ifndef ECNativeMAPHPP
#define ECNativeMAPHPP

#pragma delphiheader begin
#pragma option push
#if defined(__BORLANDC__) && !defined(__clang__)
#pragma option -w-      // All warnings off
#pragma option -Vx      // Zero-length empty class member 
#endif
#pragma pack(push,8)
#include <System.hpp>	// (rtl)
#include <SysInit.hpp>
#include <UECMapUtil.hpp>
#include <UECOpenMapQuestServices.hpp>
#include <UECMapGeoJsonParser.hpp>
#include <uecNativeMapControl.hpp>
#include <uecNativeShape.hpp>
#include <uecGeoLocalise.hpp>
#include <uecNativePlace.hpp>
#include <uecThreadGraphics.hpp>
#include <uecNativeMiniMap.hpp>
#include <uecNativeTileServer.hpp>
#include <uecNativePlaceLayer.hpp>
#include <uecNativeScaleMap.hpp>
#include <uecMapFile.hpp>
#include <UECBingServices.hpp>
#include <UECGraphics.hpp>
#include <ectJSON.hpp>
#include <ectXML.hpp>
#include <jhHTMLGraphics.hpp>
#include <UECMapKMLParser.hpp>
#include <UECMapGPXParser.hpp>
#include <uecEditNativeLine.hpp>
#include <uecNativePanoramioLayer.hpp>
#include <uecGeoHash.hpp>
#include <uecOSM.hpp>
#include <UECMapZIP.hpp>
#include <uecHttp.hpp>
#include <uecHeatmap.hpp>
#include <uecOpenWeather.hpp>
#include <uecBingRest.hpp>
#include <uecVectorStyles_standard.hpp>
#include <uecOSMStyles_standard.hpp>
#include <uecNativePanoramio.hpp>
#include <uecRstar_tree.hpp>
#include <uecOpenLocationCode.hpp>
#include <uecRegister.hpp>
#include <uecNativeMeasureMap.hpp>
#include <uecZoomBarComponent.hpp>
#include <uecLegendPanel.hpp>
#include <uAbstractProtoBufClasses.hpp>
#include <pbOutput.hpp>
#include <pbInput.hpp>
#include <pbPublic.hpp>
#include <vector_tile.hpp>
#include <StrBuffer.hpp>
#include <uecMapillary.hpp>
#include <UECMapAdressEdit.hpp>
#include <uecWKTParser.hpp>
#include <reValhalla.hpp>
#include <ReMapBox.hpp>
#include <ReOpenStreetMap.hpp>
#include <FlexiblePolyline.hpp>
#include <uecWKTObjects.hpp>
#include <ReHere.hpp>
#include <ReTomTom.hpp>
#include <RePTV.hpp>
#include <System.UITypes.hpp>	// (rtl)
#include <Winapi.Windows.PkgHelper.hpp>	// (rtl)
#include <Winapi.PsAPI.hpp>	// (rtl)
#include <System.Character.hpp>	// (rtl)
#include <System.Internal.ExcUtils.hpp>	// (rtl)
#include <System.SysUtils.hpp>	// (rtl)
#include <System.VarUtils.hpp>	// (rtl)
#include <System.Variants.hpp>	// (rtl)
#include <System.TypInfo.hpp>	// (rtl)
#include <System.Math.hpp>	// (rtl)
#include <System.Generics.Defaults.hpp>	// (rtl)
#include <System.TimeSpan.hpp>	// (rtl)
#include <System.SyncObjs.hpp>	// (rtl)
#include <System.Rtti.hpp>	// (rtl)
#include <System.Classes.hpp>	// (rtl)
#include <System.DateUtils.hpp>	// (rtl)
#include <System.IOUtils.hpp>	// (rtl)
#include <System.IniFiles.hpp>	// (rtl)
#include <System.Win.Registry.hpp>	// (rtl)
#include <System.UIConsts.hpp>	// (rtl)
#include <Vcl.Graphics.hpp>	// (vcl)
#include <System.Messaging.hpp>	// (rtl)
#include <System.Actions.hpp>	// (rtl)
#include <Winapi.MsCTF.PkgHelper.hpp>	// (rtl)
#include <System.AnsiStrings.hpp>	// (rtl)
#include <System.Win.ComObj.hpp>	// (rtl)
#include <Winapi.UxTheme.hpp>	// (rtl)
#include <Vcl.GraphUtil.hpp>	// (vcl)
#include <Vcl.Clipbrd.hpp>	// (vcl)
#include <Vcl.Printers.hpp>	// (vcl)
#include <Vcl.ComCtrls.hpp>	// (vcl)
#include <System.HelpIntfs.hpp>	// (rtl)
#include <Vcl.Dialogs.hpp>	// (vcl)
#include <Vcl.ExtCtrls.hpp>	// (vcl)
#include <Vcl.Themes.hpp>	// (vcl)
#include <Vcl.Controls.hpp>	// (vcl)
#include <Vcl.ActnList.hpp>	// (vcl)
#include <Vcl.Menus.hpp>	// (vcl)
#include <Winapi.FlatSB.hpp>	// (rtl)
#include <Vcl.Forms.hpp>	// (vcl)
#include <Vcl.StdCtrls.hpp>	// (vcl)
#include <System.Net.Mime.hpp>	// (rtl)
#include <System.Threading.hpp>	// (rtl)
#include <System.NetEncoding.hpp>	// (rtl)
#include <System.Net.URLClient.hpp>	// (rtl)
#include <System.Net.HttpClient.Win.hpp>	// (rtl)
#include <Vcl.Imaging.pngimage.hpp>	// (vclimg)
#include <System.Zip.hpp>	// (rtl)
#include <Vcl.Imaging.jpeg.hpp>	// (vclimg)
#include <Winapi.D2D1.hpp>	// (rtl)
#include <Vcl.Direct2D.hpp>	// (vcl)
#include <Vcl.Touch.GestureMgr.hpp>	// (vcltouch)
#include <Vcl.Touch.Gestures.hpp>	// (vcltouch)
// PRG_EXT: .bpl
// BPI_DIR: .\Win32\Trial
// OBJ_DIR: .\Win32\Trial
// OBJ_EXT: .obj

//-- user supplied -----------------------------------------------------------

namespace Ecnativemap
{
//-- forward type declarations -----------------------------------------------
//-- type declarations -------------------------------------------------------
//-- var, const, procedure ---------------------------------------------------
}	/* namespace Ecnativemap */
#if !defined(DELPHIHEADER_NO_IMPLICIT_NAMESPACE_USE) && !defined(NO_USING_NAMESPACE_ECNATIVEMAP)
using namespace Ecnativemap;
#endif
#pragma pack(pop)
#pragma option pop

#pragma delphiheader end.
//-- end unit ----------------------------------------------------------------
#endif	// ECNativeMAPHPP
